<html>
    <head>
        <title>Itowns - Displaying Shapefile</title>
        <meta charset="UTF-8">
        <link rel="stylesheet" type="text/css" href="css/example.css">
        <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css">

        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script>
    </head>
    <body>
        <div id="viewerDiv"></div>
        <script src="js/GUI/GuiTools.js"></script>
        <script src="../dist/itowns.js"></script>
        <script src="js/GUI/LoadingScreen.js"></script>
        <script src="js/plugins/FeatureToolTip.js"></script>
        <script src="../dist/debug.js"></script>
        <script type="text/javascript">
            // Define initial camera position
            var placement = {
                coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712),
                range: 25000,
            }

            // `viewerDiv` will contain iTowns' rendering area (`<canvas>`)
            var viewerDiv = document.getElementById('viewerDiv');

            // Instanciate iTowns GlobeView*
            var view = new itowns.GlobeView(viewerDiv, placement);
            var menuGlobe = new GuiTools('menuDiv', view);

            setupLoadingScreen(viewerDiv, view);
            FeatureToolTip.init(viewerDiv, view);

            // Add one imagery layer to the scene
            // This layer is defined in a json file but it could be defined as a plain js
            // object. See Layer* for more info.
            itowns.Fetcher.json('./layers/JSONLayers/OPENSM.json').then(function _(config) {
                config.source = new itowns.TMSSource(config.source);
                var layer = new itowns.ColorLayer('OPENSM', config);
                view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe));
            });

            // Load all the necessary files for a shapefile, parse them and
            // display them.
            itowns.Fetcher.multiple('https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/shapefile/velib-disponibilite-en-temps-reel', {
                arrayBuffer: ['shp', 'dbf', 'shx'],
                text: ['prj'],
            }).then(function _(res) {
                return itowns.ShapefileParser.parse(res, {
                    buildExtent: true,
                    crsOut: view.tileLayer.extent.crs,
                });
            }).then(function _(feature) {
                var velibSource = new itowns.FileSource({
                    parsedData: feature,
                });

                var velibLayer = new itowns.ColorLayer('velib', { source: velibSource,
                    style: {
                        point: {
                            color: 'white',
                            line: 'green',
                        }
                    }});

                debug.createTileDebugUI(menuGlobe.gui, view);

                return view.addLayer(velibLayer);
            }).then(function _(layer) {
                FeatureToolTip.addLayer(layer, { filterAllProperties: false });
            });
        </script>
    </body>
</html>
